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Home > Run  >  STAR: Super Tricky Amazing Run
Rating:
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Size: N/A
Date: 2020-10-01
Version: 8.0

Editor's Review :

STAR: Super Tricky Amazing Run wastes no time dropping you into its zany, unpredictable world of physics-driven chaos. From the first obstacle course, you're immediately met with an overwhelming mix of cartoonish colors, silly costumes, and wild level designs that feel like something out of a fever dream. This is not a game that takes itself seriously - in fact, that's its greatest strength. You're given control of a wobbly, noodle-limbed character and tasked with reaching the finish line while dozens of other players (or AI) are tumbling around you, getting smacked by swinging mallets, blown off course by giant fans, and comically sliding into pits. On paper, it sounds like a Fall Guys knockoff. And yes, the inspiration is obvious. But where STAR succeeds is in doubling down on the absurdity. It doesn't aim to be a polished esport or a competitive platformer. Instead, it leans hard into mayhem, and that makes every match genuinely entertaining. The control scheme is as simple as it gets, which is part of the appeal. You've got a joystick for movement and a jump button, and that's pretty much all you need. But don't expect precision. The game's physics are intentionally floaty and unpredictable, making even the most basic tasks - like jumping onto a spinning platform - feel like a gamble. It can be maddening at times, especially when your character ragdolls unexpectedly and flops over the edge just before the finish line. But oddly enough, it's this very lack of control that makes the game so addicting. Every race feels like a slapstick comedy routine, where success comes as much from dumb luck as it does from skill. There's no real punishment for losing either. You just hop back into the chaos and try again. The low-stakes nature of it all gives the game an inherently casual appeal, perfect for killing a few minutes or blowing off steam. Visually, the game embraces a clean, hyper-colorful aesthetic that matches its slapstick tone. Characters are customizable with a large variety of skins and silly outfits, most of which are delightfully absurd. One moment you're a taco wearing sunglasses; the next you're a robot dressed like a magician. The customization options aren't just cosmetic - they're a key part of the fun. Earning new outfits through daily rewards or level progression becomes a motivator in itself. The obstacle courses are equally varied and well-designed, filled with oversized traps, conveyor belts, and rotating platforms that constantly keep you on your toes. It's never entirely clear what the next level is going to throw at you, and that unpredictability helps stave off repetition. Each match feels like a slightly different blend of chaos. Sometimes you're trying to outrun a collapsing bridge while dodging hammers. Other times you're being bounced between trampolines and walls like a pinball. The randomness of it all can frustrate in bursts, but the vibrant energy and humor usually smooth over the rough edges. As you continue playing, you start to appreciate the little touches that make STAR more than just a throwaway casual game. There's a decent sense of progression, with coins and stars to earn, challenges to complete, and levels to climb. While the gameplay doesn't evolve in dramatic ways, the growing wardrobe of costumes, seasonal events, and rotating maps help keep things feeling fresh. Multiplayer mode adds another layer of unpredictability as human opponents collide, crash, and occasionally sabotage each other's chances. That said, you don't always need other players to enjoy the game - the AI is competent enough to keep things lively, and sometimes it's actually nice to play a few solo runs just to get a feel for the courses. The game also strikes a good balance with its monetization. Ads exist, of course, but they're not overly intrusive, and you can progress without needing to spend money. The in-game currency system is fair enough that even casual players can unlock plenty of customization options over time. It's clearly designed to reward both short play sessions and longer binges, depending on your mood. What ultimately makes STAR: Super Tricky Amazing Run work is how unashamedly silly it is. It doesn't try to be serious or deep. It just wants you to laugh, to fail in hilarious ways, and to keep coming back for more. The unpredictable physics, the bright visuals, and the constant barrage of over-the-top obstacles all come together to create an experience that's as chaotic as it is charming. You won't find tight controls or strategic nuance here, but that's not the point. Instead, you get a game that revels in its own ridiculousness, offering quick, goofy fun that's easy to pick up and hard to put down. Whether you're casually playing a few rounds on your commute or spending an hour unlocking new outfits and tackling new courses, the game keeps delivering on its promise of fun. It might not have the polish or depth of some bigger titles, but in its own absurd way, it shines. It's a delightful reminder that sometimes, all a game needs to be is fun - and STAR delivers that in spades.

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